1/1/2024 0 Comments Oculus ps5It is after all a pair of fancy screens strapped to your friggin’ face. Glad I didn’t do that! When I talk about VR headsets being more personal devices, these are the kinds of things you ought to be thinking about. I initially thought I dropped it and almost put on a different set to jam the buds back in. The sound-isolating earbuds will make it that much harder when your roommate or significant other comes into the room (perhaps dodging your flailing limbs) to say, “hey, King Arthur, your sword swinging actually gave the dog a concussion just now.”Īnd, I’m hoping this is a freak accident, but on one occasion, one of the PS VR2’s silicon eartips (like the kind that comes with most earbuds) came off and was stuck in my ear canal. r/VRtoER is a real thing, and you should try to maintain an awareness of your surroundings while playing. Sharing this device with someone will really suck (I hope you both have good ear hygiene) and using earbuds that block out all external sound leads to a level of isolation that prospective players, especially those new to VR, should be aware of. While the U-shaped harness that plugs into the back of the headset is a neat little feat of engineering, two things about that stuck out to me. Instead it comes with 3.5mm stereo earbuds. One curious PS VR2 design choice is that, unlike most other VR headsets, it has no built-in speakers. The illusion of the game world broke and I’d think, “there’s a thing on my head that hurts and it costs half a grand.” I’d be genuinely into a game, look up, and just, ugh, the headset felt like shit again. This ruined a fair few sessions I had initially thought would go more smoothly. The second I’d look up, I’d feel the weight of the PS VR2 pressing against my face, again specifically that upper region of my nose where I’d almost always have marks afterwards. For example, when playing Horizon Call of the Mountain, you spend a lot of time climbing and looking up. But you might find an initial discomfort period isn’t a great feeling when you just spent nearly $600.Įven when the fit was acceptable, other elements of the device bugged me. Come back to me in six months and it’s totally possible I’ll have found the right fit for PS VR2. I’ve taken it on and off dozens of times at this point and even the best fit I’ve had isn’t as comfortable as the Rift S-which, again, might be due to the fact that the Rift S is just the headset I’ve gotten to know over the last few years. The headset is very light, so it’s not a weight issue. Some sessions I’ve been able to finesse it into a reasonably comfortable position. Every session I’ve had with the PS VR2 has ended with red marks on my nose (similar things happen with my Rift S, for the record, but they’re usually not as painful). Here at the Kotaku offices, others reported similar experiences: The headset can very easily feel uncomfortable, specifically around the nose area where it feels like, I think, the sides of the lenses can sort of pinch or squeeze. Still, the fit wasn’t totally right, and it kinda hurt. So I tried to loosen it, letting the front of the device sort of float in front of my eyes rather than be virtually glued to them. I instinctively went for a tight fit on the PS VR2, and wasn’t too happy with how it felt. You adjust the IPD via another dial on the top-right of the device, and can pull the visor itself closer or further away from your face with another button on the top-left. Once on in a reasonably comfortable position, you tighten the fit with a clockwise turn of the dial that surrounds the button. You place the PS VR2 on your noggin by pressing the big button at the back of the headset, pulling it open and over your head. A refresh rate of 90 to 120Hz aims to help mitigate motion sickness (I experienced basically none in my playtime so far), and the adjustable interpupillary distance (IPD) for the lenses means most people should be able to enjoy clear visuals. The headset features two 2000 x 2040 OLED panels for you to stare at with your eyeballs. PS VR2 is Sony’s latest attempt at bringing cutting-edge virtual reality to consoles, and it’s launching on February 22. Even so, keep that wallet closed until you’ve had a think about all the pros and cons, as well as alternative VR platforms competing for your attention. Between its current lineup and coming releases, PS VR2 has a solid present and a bright immediate future. But at a cost of $550 dollars for the unit and its controllers (in addition to needing to own a PlayStation 5), determining whether or not it’s worth that cost is about more than just the quality of this specific headset. PS VR2 joins in on that fun with one of the best headsets you can presently buy. Rather, it’s an active, thriving, wonderful part of its present with many great experiences to enjoy.
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